Even though such a pellet exists in Pikmin and Pikmin 2, pellets in this stage can't grow past 10. The two N64 discs appear to be Ocarina of Time (or a generic Zelda game) and Yoshi's Story.ĭistant Planet's files have textures for a 20-pellet. The second mesh might have been intended to add a label, like the ones shown above, which are included with the CD model. In the final model, her eyelashes are part of her face texture.Įach CD is actually made of two meshes using the same texture: one for the whole CD, and another one covering one side. It seems that Peach was meant to have modeled eyelashes that used texture alphas to fade out, but the transparency just shows up as black. Intriguingly, Ness has no "damaged" textures for his own baseball bat. The first texture can actually be seen in the intro.Ĭracked and "broken" textures for Lucas' makeshift stick bat, which he uses in his forward Smash attack. Ragnell, the massive two-handed sword wielded by Ike, was also intended to display similar wear and tear. The texture sizes are as shown in the files, implying that the Falchion may have actually been intended to break in half when certain conditions were met. Just like Link above, Marth has two textures displaying damage on his Falchion sword, labelled "FitMarth00CrcWeapon" and "FitMarth00BrkWeapon" respectively. Not only could his weapons crack, but it appears they were actually able to break, as indicated by the "Crc" and "Brk" suffixes used in the texture names. Like Meta Knight's, they are only found within his Final Smash trophy. Link also has cracked versions of his weapons. While it is missing from his regular trophy, it shows up in his Final Smash trophy and in the texture set used for the "Dark" palette in the Great Maze. Meta Knight has a separate texture for a cracked version of his mask. As such, an eye mesh is part of his model, but never seen. Part of Captain Falcon's face and helmet textures show that his helmet was intended to crack, which would have revealed one of his eyes. Interestingly this feature only got added to the Pokémon Trainer's Pokémon which shows you would deal less damage and knockback the more you take damage. See the translated interview with Sakurai here. Originally, Brawl was going to have a battle damage system. Some characters have textures for cosmetic changes as a result of sustaining significant battle damage. The texture used to hold character shadows on stages starts off as this doodle of Mario's silhouette. This older model can still be seen in Subspace Emissary cutscenes and even his unused Great Maze character icon. These strands are leftover from an earlier character model, as the final one uses a separate texture entirely for them. Parts of Ike's hair go unused in the top right corner of his Fit_Ike01 texture. The blue lines seen in the image don't quite match up with the layout of any of the other textures. In fact, you can still see the image of the UV map viewer behind the texture. While this texture isn't unused in itself, a lot of the space in the image wasn't utilized at all. Due to the amount of content in the bigger sheets, the unused graphics were outlined in red for your convenience. The biggest group of these textures is a set of modern buildings and structures from the distant background, which were replaced with a photo-realistic city skyline. The texture sheets also include the original graphics for the tower spikes and Viking ship ride, which were modeled out for the final version. These include wooden crates and rusty fences that are scattered about the city and a golden dragon statue meant for the tower. The textures for the background of New Pork City contain a large number of flat objects based on graphics from Mother 3 that are simply not used. The texture for the blurry tiles in the background of Distant Planet have four different tiles, but only the bottom left one is used. This text is present for each of Snake's alternate colors.įor some reason, Link's BodyB texture has textures for the Ordon Sword from The Legend of Zelda: Twilight Princess, even though the sword is nowhere to be found in the game. It reads "def n_f_o layer", though the top of the letters are usually hidden by alpha transparency. The texture for Snake's head has some red text written in an empty area near the hair tufts. " EffLinkKaitengiri" is a complete animation, but " EffLinkKaitengiriAir" seems to be incomplete. They are internally named " EffLinkKaitengiri" and " EffLinkKaitengiriAir". They are similar to his Spin Attack from Super Smash Bros. 3.17 Adventure Effect Test Placeholders.3.10 Placeholder Character Roll Portrait.
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